Maya Dragon – Making Of
01/09/2016 Để lại bình luận
In this making of I will show you what I did (and learn) to bring the dragon to life. Instead of showing you all the detailed steps (which is too long), I will list all the links and resources that you can learn (for free) and do the same as what I did. Also, I will mention some tips I do along the way, hope this help. :)
If you want to bring a image in to zbrush as reference, Spotlight is a perfect tool.
I start with Zsphere to block out the main shape. This is an old tool but fast and effective.
When the topology is too messy, I turn on Dynamesh and continue sculpting.
Note: To export & import file between software, the common format is .obj
Why cutting half of the model? Because you can see the middle line clearly and you only need to retopo half. Also, symmetry is not working well in Topogun. When finish you can mirror the model in Maya.
4. Exporting maps
Import the .obj file (done UV) into Zbrush using MultiAppend (Zplugin > Subtool Master > Multi Append). Then project the details from old model the new one (done uv), using Project All (you can also project polypaint using this method)
Fix & sculpt or paint more if you need. Then we can export the maps using Multi Map Exporter
5. Shading & lighting
This part totally depends on the renderer of your choice: mental ray, vray, arnold, redshift, etc…
For realistic rendering, you might need to research Linear Workflow.
On my dragon rig, I use mental ray. Maya 2016 has some changes on how to work with linear space, also Maya 2017 includes Arnold as the default renderer, instead of mental ray. Also, I’m switching to Redshift, which is incredible fast in my opinion. To conclude this madness, pick your weapon then learn only this (then learn more option if you want).
10. Download the rig, zbrush project and practise yourself
The Dragon Maya rig and ZBrush file is free at my gumroad page, you can download him (and my other rigs) there.
I know it’s long and complicated process (3D is never easy), therefore if you have any further question, feel free to ask me at my facebook page.