“The Basics of Motion Design”

 

The basics of motion design as interpreted by the students of the “Basics of Motion Design”-class at the Hochschule für Künste (University of the Arts) in Bremen.
In a series of short single episodes different basic principles of motion design are explained (as well as explored by the students in the process).

 

Rules:
Use the design template provided by the instructor.
Use only the most basic functions of After Effetcs. No Effetcs. No PlugIns (though students did bend these rules at one time or another).

 

Goals:
Concentrate on getting the message across. Design using motion properties (hence the design template). Learn, what motion design is about. Ignore software-related technical issues.

 

Instructor: Henning Rogge
Students: Filippo Baraccani, Elena Fergani, Mikko Gärtner, Helene Maus, Wladimir Schwabauer

 

“Audience preferences & Tintin” by Keith Lango

Read this article here: http://keithlango.blogspot.com/2011/12/audience-preferences-tintin.html

It seems too soon, but this is something that we, artists, should think about. The barrier between motion (+ expression) capture and hand keyframe animation becomes more and more blurring. This situation also appears in 3D modeling, 3D scanning and great re-topology tools might change the way we work … forever. Nothing is impossible.

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