“So You Want to Work in the Video Game Industry” – William Gibbon

some facts we should know.

Việt Nam là gì !?

You should be proud to be a Vietnamese.

“A Simple Guide to Depth of Field” & “A Simple Explanation of F-Stop” by Dylan Bennett



start to learn some photography terms ^^

“What Is Linear Workflow and How Can It Help Your Renders Look Better?” by Nick Campbell

a much simpler video explains what linear workflow is by Nick Campbell. For more info: link

“The Basics of Motion Design”


The basics of motion design as interpreted by the students of the “Basics of Motion Design”-class at the Hochschule für Künste (University of the Arts) in Bremen.
In a series of short single episodes different basic principles of motion design are explained (as well as explored by the students in the process).


Use the design template provided by the instructor.
Use only the most basic functions of After Effetcs. No Effetcs. No PlugIns (though students did bend these rules at one time or another).


Concentrate on getting the message across. Design using motion properties (hence the design template). Learn, what motion design is about. Ignore software-related technical issues.


Instructor: Henning Rogge
Students: Filippo Baraccani, Elena Fergani, Mikko Gärtner, Helene Maus, Wladimir Schwabauer


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